Re: Magic: The Gathering
I played back during 4th edition and ice age -- mid 90's, middle school -- the heyday apparently. I always like my green/white deck because it felt more strategic, but it took forever to develop (green creatures tend to be bigger and more expensive) and I often got killed before I got anything rolling due to land problems. Always had problems finding the right balance. My brother was almost always Red and/or Black, focused on quicker, often direct damage with a wall off tinier creatures (damn you Will o' the Wisp!) to stop my green brute offense. I was never a big fan of blue, which seemed to me like a meta-game.
In the later sets, they started introducing more mechanics which complicated strategy and I got bored with it. I never really embraced my nerdom either, and Magic wasn't too popular with the athletic types. I never really played it competitively and ended up giving all my good cards to my brother for Christmas one year.
Fun stuff though. My only advice is to think simple and think synergy. Sort of like baseball, designing your offense around a string of unlikely events is a poor strategy. Get 'em on, get 'em in, and prevent your opponent from doing the same.
Games are won on run differential -- scoring more than your opponent. Runs are runs, scored or prevented they all count the same. Worry about scoring more and allowing fewer, not which positions contribute to which side of the equation or how "consistent" you are at your current level of performance.
Last edited by RedsManRick; 03-05-2008 at 04:39 PM.