Originally Posted by RedsManRick
I played back during 4th edition and ice age -- mid 90's, middle school -- the heyday apparently. I always like my green/white deck because it felt more strategic, but it took forever to develop (green creatures tend to be bigger and more expensive) and I often got killed before I got anything rolling due to land problems. Always had problems finding the right balance. My brother was almost always Red and/or Black, focused on quicker, often direct damage with a wall off tinier creatures (damn you Will o' the Wisp!) to stop my green brute offense. I was never a big fan of blue, which seemed to me like a meta-game.
In the later sets, they started introducing more mechanics which complicated strategy and I got bored with it. I never really embraced my nerdom either, and Magic wasn't too popular with the athletic types. I never really played it competitively and ended up giving all my good cards to my brother for Christmas one year.
Fun stuff though. My only advice is to think simple and think synergy. Sort of like baseball, designing your offense around a string of unlikely events is a poor strategy. Get 'em on, get 'em in, and prevent your opponent from doing the same.
Yeah, I certainly won't be buying any of the new sets. I prefer looking/using the old cards. I wish I could find a bunch of cards from the 90's for cheap.
Anyways, I checked and I've got cards from the sixth, seventh, and eight core sets. I like the idea of a red deck with goblins and spells that directly inflict damage on an opponent. So far, I'm looking at a deck of cheap goblins, Goblin King, Trained Org, an array of Lava Axes/Lightning Blasts/Shocks, and about 20 mana. How does that sound?
Also, what is a "mana curve"?
And, I read on a site that Blue is considered the strongest color. Is that true?