Originally Posted by ThornWithin81
The problem is that EA's new system doesn't recognize a situation where, say, two brothers in the same household want to share one copy of a game they both play infrequently. One brother has to pay 10 dollars to go online. Not to mention that EA's system of "unlock codes" has been buggy in my experience. I had an unlock code when I bought Bad Company 2 new that somehow reset itself (removing content from my player profile)... and the code they gave me stayed "used".
What happens when I buy an EA Title at launch, play it for a week... have my code glitch out, and then the game asks me to pay 10 dollars to get online again? Hell, what happens to rental services now? If you want to rent an EA title to play online for a week you have to pay for the rental AND the 10 dollars to get online, even if you send it back within a few days?
This is rubbish. I generally don't jump on board the EA-hate wagon but I'm going to have to refrain from buying any new EA titles moving forward. Games are already too expensive as is. These companies make MASSIVE amounts of money selling a disc, some plastic and some paper for 60 dollars as is.
Give me a break.
If you look at the EA website (http://www.easports.com/onlinepass
), it states:
Do I need to purchase an Online Pass when I rent a game?
Each Xbox LIVE gamertag or Sony PSN ID is entitled to a free 7 day trial per title. Beyond that, users will be required to redeem or purchase Online Pass access.
So they're at least cutting you some slack for people who want to rent the game and give it a try before they buy.
The access for each individual game is also tied to the gamertag or PSN ID, which means that you can re-download if you have some sort of problem. If there's a problem on EA's end, I don't know what the solution is.
The situation with "two brothers who share a game" sucks -- since it looks like they tie the online access to the individual gamertag. I think it'd be far better if they did it to the system, but I guess that's probably not possible. But, as far as I'm concerned, that isn't much of an issue since I don't share my Xbox with anyone else.
I can't fault EA for trying to keep their profits in-house. I expect this type of practice will become the norm for future Call of Duty / Halo type releases as well.