Re: Why we need computers calling balls and strikes
Originally Posted by Caveman Techie
And as for slowing the game down, I don't understand that argument the PitchF/X system is real time. .
I was responding to someone who said umpiring was easy. I was basically referring to instances where there is a close play on the bases and the replay after 5-6 different slow motion replays from 2-3 different angles came to the conclusion the call was missed by inches. Thus fans go nuts and come to the conclusion that todays umpiring is terribly and even they could do better because for the most part it is pretty easy.
My point is yes it is easy if you have slow motion replay and 2-3 different camera angles to see the call. But that would take an awful lot of time if we had to do that 10 times a game.
"Boys, I'm one of those umpires that misses 'em every once in a while so if it's close, you'd better hit it." Cal Hubbard