I'm just getting started, but seems to be a pretty fun concept. You create a player, and join a team. Decide how you train. That's as far as i've gotten so far.
http://goallineblitz.com/game/signup.pl?ref=3161985
I'm just getting started, but seems to be a pretty fun concept. You create a player, and join a team. Decide how you train. That's as far as i've gotten so far.
http://goallineblitz.com/game/signup.pl?ref=3161985
I'm a back-up linebacker for the Vilnius Indians now.
this is serious fun... I now have a 2nd player, a speed running back.
If anybody decides to play, use this to your advantage..
This is a guide to creating and upgrading your players. I am by no means an expert, but by talking with vets and reading a lot of forums I have picked up a lot of tips about how to make players generally and at specific positions. This If you have better player models or tips to add, by all means please do.
General Tips
Stamina
Stamina is crucial for any player. It doesn’t matter how good your player is if he is warming the bench. Furthermore, you get XP based on how many plays you play, not what you do during them. So being on the field is key. Here are some specific guidelines:
Offensive players - these do not tire as quickly as defensive players.
Level 1 - 12
Level 2 - 14
Level 3 - 16
Level 4 - 18
Level 5 - 20
etc.
Defensive players - they tire easily so they need a little more.
Level 1 - 14
Level 2 - 16
Level 3 - 18
Level 4 - 20
Level 5 - 22
etc.
Punters and Kickers - these do not tire much at all so they do not need as much stamina.
Level 1 - 8
Level 2 - 8
Level 3 - 9
Level 4 - 10
Level 5 - 11
etc.
All these numbers can be adjusted about a point or two, but if you have, for example, a level 2 C with stamina 30 that is probably a waste at that level.
Special Abilities
Special Abilities enhance your physical attributes. Thus without physical attributes they do not do much. The importance of Special Abilities varies from position to position.
-Very Important (add about 1 Special Ability point for every 3 you put into physical attributes) - K, P
-Important (add about 1 Special Ability point for every 4 or 5 you put into physical attributes) - QB, HB, WR, TE, O-line, D-line
-Not so Important (add about 1 Special Ability point for every 6-8 you put into physical attributes) - LB, CB, SS, FS
Also note that you must fill out the tree in order from left to right. for example, a QB’s Passing tree looks like this:
Pocket Presence -> Tight Spiral -> Pump Fake -> Turn Shoulder -> Field General
You cannot put 1 point in Pocket Presence and 4 points in Tight Spiral. You would have to put 4 points into Pocket Presence before the 4 in Tight Spiral would have any effect. If you notice, when you try to skip a step it says “requisite skill level not met”.
At this early stage in your player's development it is better to pick one tree and focus on it rather than trying to balance it all out between both trees, You can try to balance it, but your player will have a more solid immediate impact if you focus first then add balance later.
Boosting
You can boost your player up to 3 levels per season. You will need flex points to do this, which you can get by either purchasing them or by getting referrals.To do this Click on the Flex Points tab at the top of the page then where it says Level Up a Player, click boost and it will give you a drop down box where you select which player to level up and how many levels (up to 3) you want to boost him. It cost the same amount per level to boost a player as it cost to create him.
Custom Equiptment
You can make a piece of custom equitpment that increases any one attribute or combination of attributes +6. The cost is 100 FPs per +1, so a piece of custom equiptment that is +6 would cost 600 FPs. You can only use 1 piece of custom equiptment so don’t create two for the same player. That would be a waste of FPs.
Positions Guide
Here is a key:
Position Some I have divided into categories (eg.Power vs. Speed/Elusive HB)
Key Physical Attributes: These are the attributes which are the most important for creating a player at this position.
Other Important Physical Attributes: These are the attributes which are important for creating a player at this position, but not as important as the Key Attributes
Special Abilitites: I have grouped this into 3 categories:
-Very Important - Special Abilities are critical for the player's success. Make sure they are filled early and often(add about 1 Special Ability point for every 3 you put into physical attributes) - K, P
-Important - Special abilities are about as important as physical abilities. Pick a tree and add abilities to it regularly (add about 1 Special Ability point for every 4 or 5 you put into physical attributes) - QB, HB, WR, TE, O-line, D-line
-Somewhat Important - You should focus on physical abilities and add special abilities more sparingly (add about 1 Special Ability point for every 6-8 you put into physical attributes) - LB, CB, SS, FS
Other Advice: Any other tips about making this position.
Example of a Good Build: A url of a player at this position. If you post a url of one of your players who is very successful, please be sure to set his Attribute Sharing Option to "Everyone Can View".
Creating Positions
Pocket QB
Key Physical Attributes: Throwing, Vision, Strength
Other Important Physical Attributes: Confidence, Agility
Special Abilitites: Important - Focus on the Pocket Passer abilities
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=50738
Rushing QB
Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Throwing, Strength, Confidence
Special Abilitites: Important - Focus on the Scrambler abilities
Other Advice:
Example of a Good Build:
Power HB
Key Physical Attributes: Agility, Strength, Speed
Other Important Physical Attributes: Vision, Carrying
Special Abilitites: Important - Focus on the Power Back abilities
Other Advice: Agility is key for your speed to be used to it's maximum potential. Vision as well helps quite a bit with finding holes and cut backs.
Example of a Good Build:
Elusive/Speed HB
Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Strength, Carrying
Special Abilitites: Important - Focus on the Elusive Back abilities
Other Advice: Speed is the key to this type of HB. Pump the speed way up.
Example of a Good Build:
Dual Threat Runing/Catching HB
Key Physical Attributes: Agility, Catching, Vision
Other Important Physical Attributes: Speed, Carrying, Strength
Special Abilitites: Important - Focus on the balancing point between both trees
Other Advice: This type of player is tough to build well and takes a very specialized game plan to uutilize his skills effectively. Since you are trying to balance attribute points it may take a while before your HB reaches the same level of effectiveness as more specialized HB at the same level.
Example of a Good Build:
Rushing FB
Key Physical Attributes: Agility, Strength, Vision
Other Important Physical Attributes: Carrying, Blocking
Special Abilitites: Important - Focus on the Offensive abilities
Other Advice:
Example of a Good Build:
Blocking FB
Key Physical Attributes: Blocking, Strength, Vision
Other Important Physical Attributes: Aglity
Special Abilitites: Important - Focus on the Blocking abilities
Other Advice:
Example of a Good Build:
Speed WR
Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Catching, Vision, Jumping
Special Abilitites: Important – Focus on Speedster abilities
Other Advice:
Example of a Good Build:
Possession WR
Key Physical Attributes: Catching, Agility
Other Important Physical Attributes: Speed, Jumping, Vision, Confidence
Special Abilitites: Important – Focus on Possession Receiver abilities
Other Advice:
Example of a Good Build:
Receiving TE
Key Physical Attributes: Catching, Speed, Agility
Other Important Physical Attributes: Vision, Jumping
Special Abilitites: Important – Focus on Receiving abilities
Other Advice:
Example of a Good Build:
Blocking TE
Key Physical Attributes: Blocking, Strength
Other Important Physical Attributes: Agility, Vision
Special Abilitites: Important – Focus on Blocking abilities
Other Advice:
Example of a Good Build:
C
Key Physical Attributes: Blocking, Strength, Vision, Agility
Other Important Physical Attributes: Speed, Confidence
Special Abilitites: Important – Focus on one tree or spread points evenly between both trees
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27722
Run Blocking O-lineman
Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility
Special Abilitites: Important – Focus on Run Blocking Tree
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=33093
Pass Blocking O-lineman
Key Physical Attributes: Speed, Agility, Strength, Blocking
Other Important Physical Attributes: Vision
Special Abilitites: Important – Focus on Pass Blocking Tree
Other Advice: It is harder to put together a pass blocking one. But could be beneficial against the speedy DE's people like to make.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=32210
Run Stopping DT
Key Physical Attributes: Strength, Agility, Tackling
Other Important Physical Attributes: Speed, Vision
Special Abilitites: Important – Focus on the Run Stopping Tree
Other Advice: It is better to specialize your DT and focus on just one of your ability trees
Example of a Good Build:
Pass Rush DT
Key Physical Attributes: Speed, Agility, Tackling
Other Important Physical Attributes: Strength, Vision
Special Abilitites: Important – Focus on the Pass Rush Tree
Other Advice: It is better to specialize your DT and focus on just one of your ability trees
Example of a Good Build:
ROLB
Key Physical Attributes: Speed, Agility, Vision, Tackling
Other Important Physical Attributes: Strength
Special Abilitites: Less Important – Focus on Pass Rush Tree
Other Advice: They usually cover slot WRs and TEs, and blitz
Example of a Good Build:
MLB
Key Physical Attributes: Tackling, Strength, Vision
Other Important Physical Attributes: Speed, Agility
Special Abilitites: Less Important – Focus on Hard Hitter abilities up to D-line General
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player...d=32103(decent build, not great)
LOLB
Key Physical Attributes: Tackling, Agility, Vision, Strength
Other Important Physical Attributes: Speed
Special Abilitites: Less Important – Focus on either ability tree according to personal preference
Other Advice:
Example of a Good Build:
CB
Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Vision, Catching
Special Abilitites: Less Important – Focus on either ability tree according to personal preference
Other Advice: Physical abilities are key for this position
Example of a Good Build:
SS
Key Physical Attributes: Vision, Agility, Tackle, Speed, Strength
Other Important Physical Attributes: Confidence, Catching
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice: SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position.
Example of a Good Build: http://goallineblitz.com/game/player..._id=26755(best I can do so far)
FS
Key Physical Attributes: Vision, Agility, Speed, Catching
Other Important Physical Attributes: Tackling, Confidence
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice:
Example of a Good Build:
K
Key Physical Attributes: Kicking, Strength, Vision
Other Important Physical Attributes: Confidence
Special Abilitites: Very Important – Especially Automatic
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 8-10.
Example of a Good Build:
P
Key Physical Attributes: Punting
Other Important Physical Attributes: Strength
Special Abilitites: Very Important
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 8-10.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28642
KR/PR (CB/WR/HB)
Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Vision
Special Abilitites: Important - Put points into First Step, Change Direction, and Return Specialist only
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 14-16. Also find other creative ways to use him, as backup WR, HB, nickle back, etc.
Example of a Good Build: http://goallineblitz.com/game/player..._id=43165(30.8 yds/kick return avg.)
Sounds familiar to CyberDunk.com
Anyone play that? I am severely addicted.
I just started playing when you put this on here, and now I'm already addicted.
I participated in a league like this a few years ago. Not nearly as professional. I was a QB who was supposed to have mediocre arm strength, but great accuracy, and decent mobility. I was a 3rd stringer for some team, got cut, got picked up, threw 2 INT and never saw the light of day again.
You gotta love the requirement to either get referrals or purchased abilities. The site owners were smart to build that in to drive people to the site and pump up their traffic (aka Revenue).
Last edited by RedsManRick; 04-01-2008 at 10:44 PM.
Games are won on run differential -- scoring more than your opponent. Runs are runs, scored or prevented they all count the same. Worry about scoring more and allowing fewer, not which positions contribute to which side of the equation or how "consistent" you are at your current level of performance.
I played a baseball one like this a few years back. I'll have to check this out later.
I'm loving it... though i did "donate" 20 bucks to their cause today......
oh well. hope it goes towards them getting a better server.
Any interest in creating a RedsZone team?
I really want to create a redszone team and see how well we can do....
I'll create a QB and start setting this thing up. I need committed players, and once we get close to having a full starting roster, I'll create the team and start offering contracts. Let me know what position you are creating. Skill positions only go to those who are willing to pay a couple of bucks to level up please.
Ive been playing that game for about 2-3 weeks.
Here are the players I have:
Level 7 DE
2 Level 4 DTs
Level 2 Guard
Level 1 Punter (I only created him because it was 100 flex points)
I'll create another player (DE) if you want to make a team.
I'm gonna create a team. I'm just waiting for them to get a new server and create new teams to buy.
solid. I have a player on a 1 year contract right now that I'm trying to boost for this team.
Mack Diesel - Lvl 4 TE
Currently playing forthe Pennsylvania Silver Knights in the Southeast Asia A (Alpha Conference).
I would definitely join a Redszone team. Just let me know!!! Also, I am really questioning if I am making the right decisions for flex points / equipment / leveling, etc so if someone wants to share strategy here, that would be appreciated.
If I were to advise you on training and stuff, I'd tell you to put play intensity at normal, and training intensity at normal. If your energy is low, you may want to do relaxed training for a day, to help you get back on track.
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