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#151 |
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Member
Join Date: Feb 2007
Posts: 2,017
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Re: Why we need computers calling balls and strikes
If you think football does it right, I'll leave on that note. And let your opinion speak for itself.
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#152 |
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Box of Frogs
Join Date: Mar 2006
Location: NJ
Posts: 15,826
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Re: Why we need computers calling balls and strikes
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#153 |
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The Boss
Join Date: Jan 2006
Posts: 30,765
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Re: Why we need computers calling balls and strikes
Football does it better than baseball. Still needs plenty of work, but I will take their replay over what baseball does.
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www.redsminorleagues.com |
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#154 | |
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Et tu, Brutus?
Join Date: Jul 2006
Location: Atlanta, Ga.
Posts: 8,940
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Re: Why we need computers calling balls and strikes
Quote:
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"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda |
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#155 |
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The Boss
Join Date: Jan 2006
Posts: 30,765
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Re: Why we need computers calling balls and strikes
It is, but they also don't check it before each game. If they did, it wouldn't be much of a problem.
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www.redsminorleagues.com |
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#156 |
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Member
Join Date: Dec 2005
Posts: 4,335
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Re: Why we need computers calling balls and strikes
There have been lots of times, even in the last year or two, that Dan Brooks of brooksbaseball.net has been aware that a system at a particular park needed to be recalibrated for a while before it would get done, there just hasn't been the urgency that you'd expect if there was more at stake.
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"Reality tells us there are no guarantees. Except that some day Jon Lester will be on that list of 100-game winners." - Peter Gammons |
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#157 |
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Be the ball
Join Date: May 2001
Location: Mason, OH
Posts: 11,133
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Re: Why we need computers calling balls and strikes
I'm not against the technology. But I've done enough large scale systems integration and computer software projects to know there are an *awful* lot of things to work out to put a system like this into live play. And a gazillion things can (and do) go wrong and need to be worked out.
It's one thing to say that "oh, they have it all now, it will all work perfectly" and then take a *really* close look at it (because baseball wonks like us will) and work out the technical minutiae of everything that's done. If MLB is serious about it, put it in place in a pilot down in single A ball where the mistakes won't be magnified. Work out all the kinks, fixes mistakes, work out issues, and take a season to get it right and prove it out. Because from what I've read in here, umps are right 92-95% of the time and the current technology is right 97% of the time. This is a *huge* change in the game for that extra 3% and you damn well get it right the first time out in a MLB park. Because if you don't, you'll get crucified over it. My favorite saying when asked about a project is "anything is possible with time and money". So put some time and money in at it.
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The motel of lost companions Waits with heated pool and bar |
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#158 | |
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Where's my chair?
Join Date: Apr 2000
Posts: 19,807
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Re: Why we need computers calling balls and strikes
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Umpiring is not that difficult, and it will be even easier when the computer is calling balls and strikes. Can I prove that the scab umpires were as good as the regular umps? Well, since we can't agree on what the criteria is, it can't be proven.
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Thank you Walt and Bob for going for it in 2012 AND 2013! ![]() Nov. 13, 2007: One of the greatest days in Reds history: John Allen gets the boot!
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#159 |
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Beer is good!!
Join Date: Aug 2006
Location: Indianapolis
Posts: 4,135
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Re: Why we need computers calling balls and strikes
Its funny, I call my best games sitting on my couch watching the game on TV with slow motion replays and numerous different camera angles. The thing that sucks is they make me go out in the heat or cold and force me to judge a 90MPH pitch without benefit of an instant replay or different camera angle. To bad they wont just let me sit here on my couch, put the games on TV and let me some how call it from here. If I could do that then I would definitely agree with you that umpiring really is not that difficult.
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"Boys, I'm one of those umpires that misses 'em every once in a while so if it's close, you'd better hit it." Cal Hubbard |
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#160 | |
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Member
Join Date: Jun 2011
Posts: 1,402
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Quote:
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#161 |
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Beer is good!!
Join Date: Aug 2006
Location: Indianapolis
Posts: 4,135
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Re: Why we need computers calling balls and strikes
I sure do.
However I don't think MLB will want 5 hour games because we are waiting for someone to judge several different camera angles and slow motion replays to make calls.
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"Boys, I'm one of those umpires that misses 'em every once in a while so if it's close, you'd better hit it." Cal Hubbard |
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#162 |
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Member
Join Date: Jun 2011
Posts: 1,402
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Luckily that doesn't have to happen either.
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#163 |
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Posting in Dynarama
Join Date: Sep 2000
Location: Boston
Posts: 26,668
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Re: Why we need computers calling balls and strikes
In every ballpark in the league. You can see it in action when you watch a game on TV or when you open up a Gameday link on the MLB site. It's pervasive.
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Baseball isn't a magic trick ... it doesn't get spoiled if you figure out how it works. - gonelong I'm witchcrafting everybody. |
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#164 | |
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Beer is good!!
Join Date: Aug 2006
Location: Indianapolis
Posts: 4,135
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Re: Why we need computers calling balls and strikes
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See Roy Tuckers post at 9:21 pm.
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"Boys, I'm one of those umpires that misses 'em every once in a while so if it's close, you'd better hit it." Cal Hubbard |
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#165 | ||
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Posting in Dynarama
Join Date: Sep 2000
Location: Boston
Posts: 26,668
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Re: Why we need computers calling balls and strikes
Quote:
Quote:
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Baseball isn't a magic trick ... it doesn't get spoiled if you figure out how it works. - gonelong I'm witchcrafting everybody. Last edited by M2; 11-15-2012 at 11:59 PM. |
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