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#196 |
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Posting in Dynarama
Join Date: Sep 2000
Location: Boston
Posts: 26,668
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Re: Why we need computers calling balls and strikes
Damn, I've got to get me a rocking chair. Didn't realize we fogies were so into technical fixes for obvious problems.
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Baseball isn't a magic trick ... it doesn't get spoiled if you figure out how it works. - gonelong I'm witchcrafting everybody. |
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#197 | |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,301
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Re: Why we need computers calling balls and strikes
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You don't think the science and technology behind making measurements is improving? Technology everywhere is improving. Why would pitch tracking be any different? We can track enemy missiles launched thousands of miles away and pinpoint their position within centimeters even though they are moving at the speed of sound or faster, then fire our own missiles to shoot them out of the sky. Compared to that, measuring the location of a fastball in a ballpark is child's play. Anyone who says the technology to call balls and strikes electronically is not already available must not use the Internet to follow baseball games. The technology is already in place, it is getting more awesome every year. If MLB decides to use robo-umps it would only take a year or two to perfect and implement a nearly flawless system. It would be a big upgrade over the umpires who make several mistakes in every game. |
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#198 | |
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Posting in Dynarama
Join Date: Sep 2000
Location: Boston
Posts: 26,668
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Re: Why we need computers calling balls and strikes
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Goofy as umps can be about bang-bang calls and SB tags, we're going to have to live with it because it's the only way to make an instantaneous call. Balls and strikes is a different story.
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Baseball isn't a magic trick ... it doesn't get spoiled if you figure out how it works. - gonelong I'm witchcrafting everybody. |
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#199 | |
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Et tu, Brutus?
Join Date: Jul 2006
Location: Atlanta, Ga.
Posts: 8,928
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Re: Why we need computers calling balls and strikes
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QuesTech was claiming 97% actual accuracy. Pitch F/X claims 99% "within an inch." You're really stretching to act like that extra 2% "within an inch" is improving leaps and bounds. In fact, it's virtually no improvement at all since it's a different measurement, other than eliminating the margin of error to be a little more compact. That's not the "leaps and bounds" improvement narrative you were trumpeting earlier. Basically QuesTech was 97 out of 100 pitches correct. Pitch F/X is claiming 99 out of 100 pitches are correct -- to within an inch. That's not an improvement. That's simply moving the goal post and calling it so.
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"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda |
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#200 | |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,301
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Re: Why we need computers calling balls and strikes
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If the Pitch F/X system wasn't a big improvement over QuesTech then why did MLBAM spend the money to make the upgrade? Are you arguing that we should not install a ball/strike system because technology is not superior to human strike zone judgement and won't be anytime soon? I hope not, because the technology has already been proven more accurate and more consistent compared to MLB umpires and is getting better every year. Do you think that measurement technology is getting better or not? I think that technology is improving. If you disagree, then can you explain why this technology is not improving while all other technologies are advancing? I think Pitch F/X gets better each year. It certainly has added many new features and the pitch classifications have improved every year. There is no logical reason to believe that the rapid progress will stop and the system won't get any better in the future. Someone can argue they like having human umpires instead of a technological system and I can see that point of view. But to argue that we shouldn't move to robo-umps because the technology doesn't exist or is not good enough flies in the face of reason and the obvious evidence to the contrary. |
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#201 | |
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Beer is good!!
Join Date: Aug 2006
Location: Indianapolis
Posts: 4,117
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Re: Why we need computers calling balls and strikes
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I also thought that if we are going to go your route and use technology instead of humans we should just go all the way and use it on the field also. I didn't realize that an umpire missing a ball 2 inches off the plate was more important than a missed play at the plate. Once again, my humble apology.
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"Boys, I'm one of those umpires that misses 'em every once in a while so if it's close, you'd better hit it." Cal Hubbard Last edited by George Anderson; 11-16-2012 at 07:00 PM. |
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#202 | |
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Et tu, Brutus?
Join Date: Jul 2006
Location: Atlanta, Ga.
Posts: 8,928
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Re: Why we need computers calling balls and strikes
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Hence, the reason, then, MLBAM switched to Pitch F/X in all the parks had NOTHING to do with accuracy. It was because the Pitch F/X technology supported by Sportvision simply expanded the capability. Instead of simply grading umpires, the system was meant to capture pitch locations, trajectory and velocity and be used in a versatile interface that was compatible with MLBAM's desire to incorporate online and statistical aspects of the sport. That is why they switched. They could incorporate all of these features while still grading umpires. Here is the most amazing aspect of all of this that people are missing... this technology to work relies on human input. Did anyone stop to wonder how the strike zones are defined in QuesTech or the "Z-system" that Pitch F/X uses? If you guess HUMAN OPERATOR, you would be correct. That's right... the technology everyone is pining for still relies on a human to manually set the strike zone before each at-bat. While the technology captures the location of the pitch at 99% accuracy "within an inch," whether that location is in the strike zone is dependent on a HUMAN operator calibrating the zone prior to each at-bat. So even if a given pitch is 100% accurate as to its true location, the relative location as it fits within the strike zone is set by an operator prior to the at-bat meaning that if the human makes an error, it will impact the accuracy of the location of the pitch relative to the zone. I'm not against technology. But the problem is people talking about how it's "proven" clearly don't know how the system operates. The entire accuracy of the system with a strike zone is based on the operator manually setting the parameters correctly prior to each batter stepping in the box. If the system is set wrong by even an inch or two, then you've basically not improved anything other than consistency of the error margins.
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"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda Last edited by Brutus; 11-16-2012 at 07:27 PM. |
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#203 | |
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Member
Join Date: Mar 2002
Location: Cincinnati
Posts: 820
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Re: Why we need computers calling balls and strikes
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All the problems you just listed with the PitchF/X exist today with the umpire, but with PitchF/X once the strikezone is set (BTW I can think of many different ways to fix the human intervention) the system is more accurate and consistent than an umpire could every be.
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"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road." Stephen Hawking |
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#204 |
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CELEBRATION TIME
Join Date: Apr 2000
Location: San Marcos, CA
Posts: 13,939
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Re: Why we need computers calling balls and strikes
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#205 | |
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Et tu, Brutus?
Join Date: Jul 2006
Location: Atlanta, Ga.
Posts: 8,928
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Re: Why we need computers calling balls and strikes
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In theory, you're right that you could achieve a more consistent strike zone. But in practice there are a few things that could greatly diminish the accuracy advantage you gain with the system.
__________________
"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda |
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#206 | |
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breath
Join Date: Oct 2000
Location: PDX
Posts: 39,336
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#207 |
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Et tu, Brutus?
Join Date: Jul 2006
Location: Atlanta, Ga.
Posts: 8,928
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Re: Why we need computers calling balls and strikes
Ha! And something tells me he would not have been bashful about it, either.
__________________
"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda |
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#208 |
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The Boss
Join Date: Jan 2006
Posts: 30,674
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Re: Why we need computers calling balls and strikes
I don't have the kind of money to buy thousands of tickets every other week at $70 a pop.
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www.redsminorleagues.com |
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#209 | |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,301
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Re: Why we need computers calling balls and strikes
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Last edited by AtomicDumpling; 11-17-2012 at 02:05 AM. |
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#210 | |
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Et tu, Brutus?
Join Date: Jul 2006
Location: Atlanta, Ga.
Posts: 8,928
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Re: Why we need computers calling balls and strikes
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By the way, where is this "proof" that it's more effective and accurate? Where are these definitive, conclusive studies that show it is a more accurate system? The only reason it's being used is because it does more things. MLB didn't go to it because it was more "accurate" at calling balls and strikes. Again, that narrative is only being used if you don't understand what it was the two systems were built for. They went to it because it could do other things beyond grading umpires.
__________________
"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda |
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