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#316 |
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SERP Emeritus
Join Date: Jul 2001
Posts: 7,007
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Re: Why we need computers calling balls and strikes
I don't know what pitch f/x uses or if it's real-time. It may be completely viable already.
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What if this wasn't a rhetorical question? All models are wrong. Some of them are useful. |
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#317 |
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Be the ball
Join Date: May 2001
Location: Mason, OH
Posts: 11,120
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Re: Why we need computers calling balls and strikes
Great analysis, paint.
So how do you do the strike zone? I think that's the hard part.
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"We are what we repeatedly do. Excellence, therefore, is not an act but a habit." |
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#318 | |||
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The Boss
Join Date: Jan 2006
Posts: 30,696
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Re: Why we need computers calling balls and strikes
Quote:
Quote:
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#319 | |
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The Boss
Join Date: Jan 2006
Posts: 30,696
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Re: Why we need computers calling balls and strikes
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Google can help you out with more information if you are truly interested in reading up on it all.
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#320 | |
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SERP Emeritus
Join Date: Jul 2001
Posts: 7,007
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Re: Why we need computers calling balls and strikes
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For what it's worth, the Pitch F/X setup is much less complex and probably costs 20% of what I suggested above. It's diminishing returns, and it all depends on how accurate you need the measurement to be. An inch will cost you millions...
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What if this wasn't a rhetorical question? All models are wrong. Some of them are useful. Last edited by paintmered; 01-07-2013 at 09:57 PM. |
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#321 |
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Et tu, Brutus?
Join Date: Jul 2006
Location: Atlanta, Ga.
Posts: 8,928
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Re: Why we need computers calling balls and strikes
I hate to beat a dead horse, but the computerized strike zones are dependent on humans calibrating the zone before each at-bat. There is some definite wiggle room for being off by an inch or two with each player, and worse is that because it's only calibrated before the plate appearance, a slight shift in batting stance can throw off the zone even further.
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"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda |
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#322 |
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Viva la Rolen
Join Date: Jul 2005
Posts: 6,329
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Re: Why we need computers calling balls and strikes
So lets assume that 25% of Chapman's 98+ taken strikes are balls.
Is it too much to ask to see some photographic prove? Lets take it a step further. If you are a fireballer getting jerked around why not make a huge stink in the press? 25 percent error rate is beyond comprehension. |
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#323 | |
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Viva la Rolen
Join Date: Jul 2005
Posts: 6,329
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Re: Why we need computers calling balls and strikes
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#324 | |
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The Boss
Join Date: Jan 2006
Posts: 30,696
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Re: Why we need computers calling balls and strikes
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But it is pretty simple, if you accept that the Pitch F/X system is incredibly accurate (and MLB, MLB Teams and every television station that covers the games all do), then what the author is saying is true.
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#325 |
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SERP Emeritus
Join Date: Jul 2001
Posts: 7,007
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Re: Why we need computers calling balls and strikes
A 95 mph pitch will travel 4.6 feet in 1/30 of a second.
__________________
What if this wasn't a rhetorical question? All models are wrong. Some of them are useful. |
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#326 | |
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SERP Emeritus
Join Date: Jul 2001
Posts: 7,007
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Re: Why we need computers calling balls and strikes
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What if this wasn't a rhetorical question? All models are wrong. Some of them are useful. |
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#327 |
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The Boss
Join Date: Jan 2006
Posts: 30,696
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Re: Why we need computers calling balls and strikes
Usually there are 20 frames (so 60 images in total between the three cameras) between release and the front of home plate for an average pitch.
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#328 |
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Viva la Rolen
Join Date: Jul 2005
Posts: 6,329
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Re: Why we need computers calling balls and strikes
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#329 |
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The Boss
Join Date: Jan 2006
Posts: 30,696
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Re: Why we need computers calling balls and strikes
No, because we can use math/science to determine exactly how the ball moves based on gravity, velocity and spin of the baseball, all of which are measured by the system. Deceleration of the ball is accounted for, as is the spin and break of the baseball.
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#330 |
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Viva la Rolen
Join Date: Jul 2005
Posts: 6,329
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Re: Why we need computers calling balls and strikes
But couldn't just Chapman (or someone more articulate/media friendly (no disrespect intended to Aroldis)) hold a presser showing 100 pitches in the strike zone and 25 of them called balls? That would really turn the tide against umps I'd say...granting that the info is correct.
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