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#526 |
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WOOOOO!!!
Join Date: Oct 2007
Location: Midland, MI
Posts: 6,078
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Re: Redszone Dynasty League - Discussion Thread
I need to just stick to pitching and let somebody else handle my offense; all of my teams have this same makeup...
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"On-base percentage is great if you can score runs and do something with that on-base percentage," Baker said. "Clogging up the bases isn't that great to me." |
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#527 |
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Section 525-Saturdays.
Join Date: Jun 2004
Location: New Paris, OH
Posts: 1,980
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Re: Redszone Dynasty League - Discussion Thread
I've been consistent all year. Consistently mediocre, but for being the first time in a "real" baseball fantasy league, I'll take it. I've always just been a hardcore fantasy football guy, but never got into the baseball. I think I've got the bug now.
Just think how awesome my pitching would have been with a healthy Volquez and Webb? I actually was close to flipping Volquez a couple of times, but never pulled the trigger. I guess you live, you learn. Hopefully he comes back at some point for me next year. |
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#528 | |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,332
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Re: Redszone Dynasty League - Discussion Thread
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#529 |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,332
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Re: Redszone Dynasty League - Discussion Thread
Rule Change Survey 1: DL Slots
Well it is getting late in the season, so now is a good time to start officially discussing potential rule changes for next season. People have been suggesting changes to me. Feel free to submit any ideas you may have for improving the league. I am sure there are ways we can make this league even better. Let's plan on discussing each suggested change by itself and then move on to the next one. Someone suggested we increase the number of DL slots since several teams have been hit very hard by injuries to the extent that it is hard to field a full lineup every day. Question: How many DL slots is best: one, two, three, four, five, unlimited? Please answer the question with a number. Explanations optional. Please post your answers here and/or in the league message board. Background info: This league is an effort to simulate the job of General Manager of a baseball team. Anything we can do to accurately portray the actual circumstances as they confront a GM in major league baseball will help to improve the realism of our simulation. The job of a GM is to put the best team possible on the field every day while also planning for the future. In real MLB baseball if a player is injured the team can place them on the DL and replace them with another player. There is no DL limit in MLB. In our league there are currently 34 players on the DL list. That is an average of 3 injured players per team. Teams with 6 players on the DL: 1 Teams with 5 players on the DL: 1 Teams with 4 players on the DL: 3 Teams with 3 players on the DL: 2 Teams with 2 players on the DL: 2 Teams with 1 players on the DL: 1 Teams with 0 players on the DL: 2 If you have 4, 5 or 6 players on the DL it really hurts your team's ability to compete. It would really help if you could at least bring in a replacement-level player to fill out your daily starting lineup. My personal vote is for 4 DL slots next year. Last edited by AtomicDumpling; 08-07-2009 at 04:28 AM. |
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#530 |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,332
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Re: Redszone Dynasty League - Discussion Thread
Other issues that will need to be resolved after we are done with the DL issue:
1. Expanded roster size. 2. Trade protest procedure. 3. Pre-season draft rules. 4. Possible change in starting lineup slots. 5. What to do if we have owners abandoning their team or tanking the season to improve their draft slot. 6. Determining waiver priority at the beginning of seasons. Hopefully we can come to quick consensus on these issues and have a great league again next year without any unfairness or arguing. If you have any more ideas or suggestions please let me know. |
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#531 |
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Vavasor
Join Date: Apr 2000
Location: Amarillo, TX
Posts: 12,680
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Re: Redszone Dynasty League - Discussion Thread
5. Offline draft of the abandoned team based on reverse order of standings.
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"don't end up with a grandson with a dog collar." |
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#532 | |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,332
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Re: Redszone Dynasty League - Discussion Thread
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But since you mentioned it... I did not intend to create a method of dispersing the abandoned team's players. The goal of the abandoning/tanking issue is to motivate team owners to not abandon or tank the season. We need to make sure nobody abandons their team or tanks the season. Some sort of sanction for the offending owner may be needed. We should also have a contingency plan in place in case we need to replace an owner mid-season or at least manage the team so the league doesn't suffer or become unfair. |
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#533 |
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WOOOOO!!!
Join Date: Oct 2007
Location: Midland, MI
Posts: 6,078
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Re: Redszone Dynasty League - Discussion Thread
Just my opinion, but I feel that a manager abandoning their team and a manager tanking are completely different issues...
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"On-base percentage is great if you can score runs and do something with that on-base percentage," Baker said. "Clogging up the bases isn't that great to me." |
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#534 | |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,332
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Re: Redszone Dynasty League - Discussion Thread
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We might have to tackle those issues separately when we get to that point. The reasons for abandoning or tanking are definitely different, but both infractions have very similar results -- the league becomes unbalanced and unfair. We all agreed to commit to the league for the long haul when we signed up and we all have good reputations on Redszone to uphold, so I am confident we won't have these problems. But you never know. We should be prepared just in case. |
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#535 |
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Member
Join Date: Mar 2005
Posts: 325
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Re: Redszone Dynasty League - Discussion Thread
Im in favor of at least adding one more more d.l. slot but would like at least having 3 D.L. slots but majority rules.
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#536 |
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Section 525-Saturdays.
Join Date: Jun 2004
Location: New Paris, OH
Posts: 1,980
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Re: Redszone Dynasty League - Discussion Thread
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#537 | |
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GR8NESS
Join Date: Apr 2005
Location: Lexington, Kentucky
Posts: 16,910
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Re: Redszone Dynasty League - Discussion Thread
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Quitting just because you're a quitter isn't cool, but I can see why someone might need to quit the league even if they honestly never intended to do so when they signed up for it. |
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#538 |
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GR8NESS
Join Date: Apr 2005
Location: Lexington, Kentucky
Posts: 16,910
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Re: Redszone Dynasty League - Discussion Thread
More DL slots = More interesting dynasty league
I think 4 would be a good number. I think encouraging player movement and constant roster evaluation and re-evaluation could only do good things for the league. |
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#539 | |
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KungFu Fighter
Join Date: Mar 2007
Location: Hamilton, OH
Posts: 2,332
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Re: Redszone Dynasty League - Discussion Thread
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#540 | ||
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Member
Join Date: Aug 2008
Posts: 3,361
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Re: Redszone Dynasty League - Discussion Thread
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Like I've said before, it looks like we'll have at least 1 more DL spots and a couple more roster spots. So even a team hit by injuries would have it easier next year. I'd much rather we go with that than to go overboard. We can always tweak things again after the 2nd year if needed.
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"Now that's a real shame when folks be throwin' away a perfectly good white boy like that." Last edited by redsfandan; 08-11-2009 at 05:14 AM. |
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