Turn Off Ads?
Results 1 to 10 of 10

Thread: Team WAR

  1. #1
    Member Shoeless Jeff's Avatar
    Join Date
    Apr 2019
    Posts
    221

    Team WAR

    I apologize if this topic has already been posted, but I did a search and was unable to find anything. I was trying to explain to a co-worker today what WAR was (kudos to Edwin Starr) and my co-worker asked me a couple of great questions I was unable to answer.

    First, if a team is filled entirely with players who are truly replacement (0.0 WAR), how many games would they win?

    Second, if you determine that baseline, shouldn't the total WAR of all of its players for the year equal the total number of wins over that baseline?

    Last year, the standings and cumulative WAR (per baseball reference) is below

    Cards 91 - 71 40.5 WAR
    Brewers 89 - 73 33.1
    Cubs 84 - 78 40.6
    Reds 75 - 87 29.5
    Pirates 69 - 93 15.4

    For the most part overall WAR is somewhat directionally close, but does not add up in total. So it it doesn't add up in total, does it make sense individually or are there other factors that need to be considered as I don't believe WAR takes into account timing of the various components, the interplay between individuals or just plain luck.
    "Baseball is only dull to those with dull minds."


  2. Turn Off Ads?
  3. #2
    Winning the Human Race TheBigLebowski's Avatar
    Join Date
    Dec 2005
    Location
    Titletown, FL
    Posts
    8,794

    Re: Team WAR

    I don't believe WAR starts with a true zero. By that I mean it wouldn't be calculable to take a team of 0.0 WAR players and project their wins. I believe WAR should only express what one player can or cannot add to an otherwise normally constructed ballclub.
    “The crows seem to be calling my name,” thought Caw.

  4. Likes:

    marcshoe (01-31-2020)

  5. #3
    Member
    Join Date
    Jun 2007
    Posts
    8,136

    Re: Team WAR

    I want to say the baseline is around 40-50 wins, as in a team full of 0.0 WAR players would still win that many games.

    As far as the team thing, I would guess it evens out in the long run, but there will be plenty of short term variance.
    "Today was the byproduct of us thinking we can come back from anything." - Joey Votto after blowing a 10-1 lead and holding on for the 12-11 win on 8/25/2010.

  6. #4
    I wear Elly colored glass WrongVerb's Avatar
    Join Date
    May 2000
    Location
    Woodbridge, VA
    Posts
    18,155

    Re: Team WAR

    I think baseline number of wins would be 54. As Tommy Lasorda used to say: A team will win 1/3 of its games, lose 1/3 of its games. It's the remaining games that make all the difference.

    So 1/3 of 162 is 54. Consequently, a team with 40 WAR should win somewhere around 94 games. However, there are some squishy parts to the WAR formula (pitching, defense) which may significantly add or subtract from that number.
    Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves. -- Carl Sagan (Pale Blue Dot)

  7. #5
    Member Kinsm's Avatar
    Join Date
    Jul 2017
    Posts
    5,860

    Re: Team WAR

    Quote Originally Posted by Shoeless Jeff View Post
    I apologize if this topic has already been posted, but I did a search and was unable to find anything. I was trying to explain to a co-worker today what WAR was (kudos to Edwin Starr) and my co-worker asked me a couple of great questions I was unable to answer.

    First, if a team is filled entirely with players who are truly replacement (0.0 WAR), how many games would they win?

    Second, if you determine that baseline, shouldn't the total WAR of all of its players for the year equal the total number of wins over that baseline?

    Last year, the standings and cumulative WAR (per baseball reference) is below

    Cards 91 - 71 40.5 WAR
    Brewers 89 - 73 33.1
    Cubs 84 - 78 40.6
    Reds 75 - 87 29.5
    Pirates 69 - 93 15.4

    For the most part overall WAR is somewhat directionally close, but does not add up in total. So it it doesn't add up in total, does it make sense individually or are there other factors that need to be considered as I don't believe WAR takes into account timing of the various components, the interplay between individuals or just plain luck.
    https://www.sports-reference.com/blo...and-team-wins/

  8. Likes:

    DocRed (01-31-2020)

  9. #6
    Member
    Join Date
    Jun 2006
    Posts
    888

    Re: Team WAR

    WAR makes no attempt to factor in leverage or variance (luck). WAR is trying to tell you how many games a player (or collectively a team) would win based on the performance levels they provide without attempting to integrate any of the actual performance events into their respective game context. If you have a team that collectively has 28 WAR for a season and have them play a million seasons, they should average to winning 80 games a year (replacement level team wins 52, +28 WAR).

    If you want a metric that tries to credit each player with how much they contributed towards the actual wins and losses over the course of a season, what you want is WPA (win probability added).

    The main reason WAR is much more often used than WPA is that it is more predictive of future behavior.

    jvs

  10. #7
    Member RedsManRick's Avatar
    Join Date
    Dec 2004
    Location
    Guelph, ON
    Posts
    19,445

    Re: Team WAR

    The WAR replacement baseline is a .294 team winning percentage or just shy of 48 wins. A simpler way to consider it is that there are 1000 WAR to be distributed among the players every year. Though a nice round number, this number was arrived at empirically, looking at player performance relative to those types of players who were freely available. This specific figure represents a triangulation of sorts from a number of the sabermetric outlets that were refining WAR.

    Read more about that here: https://blogs.fangraphs.com/unifying-replacement-level/

    A few things it's helpful to keep in mind about how WAR works:

    • WAR is calculated at the player level and all its components (e.g. batting, baserunning, defense) are calculated as runs above average
    • Runs are almost always produced or prevented through the combined efforts of teammates. To isolate the contributions of an individual player, WAR uses a run value for each event based on how much it is worth on average. A single corresponds to a fraction of a run, an out to a negative fraction of a run, a homer for nearly 2 runs, etc., etc.
    • A player's WAR is essentially the sum total of those events. The same goes for a team's WAR. Over time, "luck" (mostly timing) tends to balance out -- but it never does fully. Thus, a team that has especially good or bad timing over the course of the year is going to have a team WAR that over or under-estimates their actual run production & prevention.
    • A team's actual W-L record is going to reflect both their underlying performance as estimated by WAR and the good or bad "luck" they experienced. So you'll find team WAR aligns much more closely to a team's pythag or "expected" W-L total than their actual W-L total.
    • The replacement part of WAR is just the adding in of a "bonus" amount based on playing time to account or the difference between average and replacement level.
    • The wins part is just turning runs to wins with a multiplier (e.g. ~10 runs = 1 win).
    Games are won on run differential -- scoring more than your opponent. Runs are runs, scored or prevented they all count the same. Worry about scoring more and allowing fewer, not which positions contribute to which side of the equation or how "consistent" you are at your current level of performance.

  11. #8
    Member
    Join Date
    Apr 2004
    Posts
    1,193

    Re: Team WAR

    Quote Originally Posted by PTjvs View Post
    WAR makes no attempt to factor in leverage or variance (luck). WAR is trying to tell you how many games a player (or collectively a team) would win based on the performance levels they provide without attempting to integrate any of the actual performance events into their respective game context. If you have a team that collectively has 28 WAR for a season and have them play a million seasons, they should average to winning 80 games a year (replacement level team wins 52, +28 WAR).

    If you want a metric that tries to credit each player with how much they contributed towards the actual wins and losses over the course of a season, what you want is WPA (win probability added).

    The main reason WAR is much more often used than WPA is that it is more predictive of future behavior.

    jvs
    That's interesting about the WPA, I'd looking now to see if I find the Reds 2020 with the recent additions.

  12. #9
    Member SteelSD's Avatar
    Join Date
    Mar 2002
    Location
    In Your Head
    Posts
    10,802

    Re: Team WAR

    Quote Originally Posted by bellhead View Post
    That's interesting about the WPA, I'd looking now to see if I find the Reds 2020 with the recent additions.
    Please don't waste your time. WPA is only marginally useful when evaluating the relative value of situational and state-based game events only. It's completely useless when applied as a player performance evaluation metric. Neither WPA or WAR are predictive measurements, but at least WAR will give you a starting point in determining whether or not a player might have performed well.
    "The problem with strikeouts isn't that they hurt your team, it's that they hurt your feelings..." --Rob Neyer

    "The single most important thing for a hitter is to get a good pitch to hit. A good hitter can hit a pitch that’s over the plate three times better than a great hitter with a ball in a tough spot.”
    --Ted Williams

  13. #10
    Member
    Join Date
    Apr 2004
    Posts
    1,193

    Re: Team WAR

    Quote Originally Posted by SteelSD View Post
    Please don't waste your time. WPA is only marginally useful when evaluating the relative value of situational and state-based game events only. It's completely useless when applied as a player performance evaluation metric. Neither WPA or WAR are predictive measurements, but at least WAR will give you a starting point in determining whether or not a player might have performed well.
    I did see where the sharps have moved our line after the last two signings.


Turn Off Ads?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Board Moderators may, at their discretion and judgment, delete and/or edit any messages that violate any of the following guidelines: 1. Explicit references to alleged illegal or unlawful acts. 2. Graphic sexual descriptions. 3. Racial or ethnic slurs. 4. Use of edgy language (including masked profanity). 5. Direct personal attacks, flames, fights, trolling, baiting, name-calling, general nuisance, excessive player criticism or anything along those lines. 6. Posting spam. 7. Each person may have only one user account. It is fine to be critical here - that's what this board is for. But let's not beat a subject or a player to death, please.

Thank you, and most importantly, enjoy yourselves!


RedsZone.com is a privately owned website and is not affiliated with the Cincinnati Reds or Major League Baseball


Contact us: Boss | Gallen5862 | Plus Plus | Powel Crosley | RedlegJake | The Operator